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Gamification and education: A pragmatic approach with two examples of implementation
Academic Article
Overview
Identity
Additional Document Info
Overview
Abstract
Leveraging elements of game design and theories of human motivation, gamification provides a variety of techniques to engage learners in novel ways. Our Clinical and Translational Science Award created the software platform (Kaizen-Education
Authors
Jennifer Croker
James Willig
Lisa McCormick
David Redden
Published In
Journal of Clinical and Translational Science
Journal
Identity
Digital Object Identifier (doi)
10.1017/cts.2021.806
Additional Document Info
Author List
Willig JH; Croker J; McCormick L; Nabavi M; Walker J; Wingo NP; Roche CC; Jones C; Hartmann KE; Redden D
Volume
5
Issue
1